Age of Rivalry · Europe 1444
Privacy Policy
What the game keeps, what leaves your device, and who else is involved. This page describes how the app actually behaves today, not what it might do later.
Last updated: 14 September 2026 · Package com.goethe47.ageofrivalry
Who is responsible
Goethe47 is the developer of Age of Rivalry and the party responsible for choosing and configuring the advertising services the game uses. Unity Technologies processes advertising data under its own terms, and may act as a separate controller or as a service provider depending on the activity and the law that applies. Contact: burteloffluther@gmail.com.
What kind of app this is
Age of Rivalry is a free, single-player turn-based strategy game set in Europe in 1444. It has no in-app purchases and no subscriptions. Nothing in the game can be bought with money; the one optional bonus is earned by choosing to watch an advertisement. The game is supported entirely by advertising, described below.
No account, no server
There is no login, no registration and no player profile anywhere. The whole campaign is simulated on your device against the game's own opponents. No game server is involved, and none of your progress is uploaded to us. Because there is no account, there is no account-deletion page; see Deleting your data for what deletion means here.
What is stored on your device
The following is kept in the app's own local storage on your phone. We do not run a game server, so none of it is sent to us:
- Your campaign saves — up to three slots, each holding the full state of that campaign: who owns and who controls each province, armies, buildings, treasury, wars and truces, the turn number and the turn log.
- Your profile — achievements earned, a list of finished campaigns, and how many times you have played each country.
- Your settings — interface language, sound on or off, and music volume.
- Your year of birth — the year only. You are never asked for a date of birth and none is stored.
- Your two advertising answers — whether ads may be personalised, and whether you asked that your data not be sold or shared.
None of this contains a name, an email address, a phone number, a contact, a photo, a file, a message or a location. We do not associate this locally stored game data with an account or any other identifier controlled by us. The advertising service works with its own identifiers, described below; that is separate from the list above.
Advertising
Age of Rivalry shows advertisements through Unity LevelPlay, Unity's mediation SDK. The only advertising network enabled in the build is Unity Ads. Advertisements appear in three forms:
- A banner in a reserved strip along the top of the campaign screen. It has a space of its own and never covers the map or the buttons. It is not shown on the title screen or in the menus.
- Rewarded video you choose to watch. Offered once per turn in exchange for a second allowance of energy for that turn. It never starts by itself: it plays only if you tap the button offering it, and the bonus is granted only if the advertisement is actually watched through. Closing it early costs nothing and grants nothing.
- An occasional full-screen advertisement, either when a campaign ends or in the pause between turns. It is deliberately rare: never in the opening turns of a campaign, and afterwards only when both a number of turns and several minutes have passed since the last one. Choosing to watch a rewarded video also buys quiet time from it.
Advertisements never interrupt an order you are giving: a full-screen one appears only once control has returned to you, with nothing else on screen.
To select, deliver, measure and secure those advertisements, the advertising services can process your IP address and the approximate location derived from it (typically country), device and advertising identifiers, device and app information such as device model, operating system version, language, app version and network information, diagnostic and performance information, and information about your interaction with advertisements — whether an ad was requested, shown, clicked or closed. That processing is done by those companies under their own privacy policy:
- Unity (LevelPlay, Unity Ads and ironSource) — unity.com/legal/game-player-and-app-user-privacy-policy
Unity's dashboard can change which advertisements and placements are served without an app update. Adding a genuinely new advertising network is a different thing: if we enable another advertising network, we will update this policy and our Google Play disclosures before that change reaches players.
Your age, and your advertising answers
The first time you open Age of Rivalry, before anything else happens, the game asks how old you are. It is asked on a slider rather than with a single yes-or-no button, because a question like "are you 18?" tells you which answer unlocks the game. Only the age is stored, on your device; it is never sent to the advertising network.
A stored age has to grow as time passes, and it is grown cautiously: a calendar year turning over does not prove your birthday has happened, so the game waits before counting it. Nobody is ever treated as older than they might be.
Until that question and the one after it are answered, no advertising service is started at all. The SDK is not initialised, no advertising identifier is requested, and no advertisement is fetched.
If you are under 18, advertising is never personalised and the advertising service is always told not to sell or share your data. There is nothing to choose, and the game says so on its own screen. This is not a way to see fewer advertisements: the banner, the rewarded video and the occasional full-screen advertisement work exactly as they do for everyone else. Nothing about the advertising differs between one minor and another, so understating an age gains nothing.
If you are 18 or older, you are asked two separate questions, because they are two different things:
- How advertisements are selected — personalised, or standard.
- Whether your data may be sold or shared — answered independently of the first question.
Neither question is pre-answered in favour of collection: the restrictive option is selected until you change it. Both answers are stored on your device and handed to Unity LevelPlay before the advertising SDK starts.
You can change them, and correct your year of birth, from Settings → Age and ads. Correcting your year to a younger age clears the earlier answers, so an adult's consent cannot survive into a minor's session. Withdrawing consent takes effect the next time the game starts, because the advertising SDK cannot be stopped in the middle of a session; the banner is hidden immediately so the change is visible.
Turning personalisation off does not stop advertising and does not stop technical data from being sent. An advertisement still has to be fetched and displayed, which needs the information described above. There is no setting that promises nothing leaves your phone, because no such setting would be true.
Android also lets you reset or delete your advertising identifier in the system privacy settings. The exact path depends on your Android version and device manufacturer.
Children
Age of Rivalry is not directed to children under 13, and we do not knowingly collect personal data from them. The game asks for an age on first launch and treats everyone under 18 as not eligible for personalised advertising. If you believe a child has used the app in a way that involved their personal data, write to the address below and we will act on it.
Deleting your data
Everything the game keeps is on your device, and there is no copy of your campaigns on any server of ours. Uninstalling the app normally removes the local copy of that data from the device; clearing the app's data from the Android settings does the same and leaves the app installed. Depending on your Android version, device and backup settings, a system backup or a device-transfer feature may carry app data across to a new device. Because there is no account and no server copy, there is nothing further for us to delete on our side.
Data already processed by the advertising service is held by that company, not by us. Their privacy policy, linked above, describes how to ask them about it.
Location
The game does not read your device's location. The map is Europe in 1444 and has nothing to do with where you are. The advertising service may infer an approximate country from your IP address, as described under Advertising.
Permissions
The game needs internet access, and it is used for advertising only. It does not ask for the camera, the microphone, contacts, photos, files or location.
Changes to this policy
If the app starts doing something this page does not describe — another ad network, full-screen advertisements, analytics, anything of that kind — this page is updated before that version reaches players, and the date at the top changes with it.
Contact
Questions about this policy, or about anything the game does with data: burteloffluther@gmail.com.