Legal · Protocol 02
Every third-party component distributed inside Cryo Divide: the engine and SDKs it is built on, the fonts it prints, the sound it plays and the surfaces it draws — each with the licence it is used under and the source it came from.
The runtime the game is built on. Used under the Unity Terms of Service and editor licence held by the developer.
Rendering. Ships as the Unity package com.unity.render-pipelines.universal under the Unity Companion License.
All in-game text and interface layout. Ships as com.unity.ugui.
Touch input. Ships as com.unity.inputsystem.
Movement across the battlefield. Ships as com.unity.ai.navigation.
Advertising mediation, including the mediation-sdk 9.5.0 Android library and the Unity Ads adapter 5.11.0. Used under the Unity Monetization Terms. What it processes is described in the privacy policy.
play-services-ads-identifier 18.0.1 and play-services-basement 18.1.0, required by the advertising SDK. Used under the Android Software Development Kit Licence Agreement.
All four are used under the SIL Open Font License 1.1, which permits embedding and redistribution inside a commercial game. The licence texts travel with the game and with this site.
Body copy, data labels and navigation. Source: github.com/IBM/plex · licence text
Operation names and mission headlines — and the headings on this page. Source: Google Fonts · licence text
Source of the legacy Cyrillic fallback glyph set. Source: github.com/rsms/inter
Retained licensed display candidate, not used by the current interface. Source: Google Fonts
Every clip in the game is released under Creative Commons Zero 1.0 or the public domain, which permits commercial use without attribution. The credits below are kept because the authors deserve them, not because the licence demands it.
Rifle fire, metal impacts, heavy shots, cannon and artillery tails, debris, radio acknowledgements, hangar ambience, rejection tone, incoming shell. Source: kenney.nl
Tank main gun. Source: freesound.org
Self-propelled artillery. Extracted from public-domain United States government footage. Source: freesound.org
Infantry rifles, cut from the SKS recording with handling rumble removed. Source: opengameart.org
Artillery detonation. Source: opengameart.org
Reload cue. Credit requested by the author: Brian MacIntosh. Source: opengameart.org
Infantry footsteps. Source: opengameart.org
Vehicle motors. Source: opengameart.org
Damaged engine. Remade from a public-domain sample. Source: opengameart.org
Drone rotors. Source: opengameart.org
Taps, confirmations, purchases, and the three order cues: rising for advance, level for hold, falling for retreat. Sources: UI Audio, Interface Sounds
Base under attack. Source: opengameart.org
Victory. The author explicitly permits personal and commercial games. Source: opengameart.org
Defeat. Source: opengameart.org
Menu theme and the three battle tracks that follow the pace of the fight. Source: opengameart.org
Command centre ambience. Source: opengameart.org
The rover, tank, self-propelled gun, ice fortress and power-armoured infantry were generated by the developer with Tripo AI on a paid subscription, which grants commercial rights to the assets a subscriber generates, and were then edited, re-materialled and assembled for the game. They are not third-party stock assets: the developer holds the commercial-use rights granted under the applicable Tripo subscription terms and retains the generation records.
Generated with Tripo AI · subscription and generation records retained by the developer · Tripo terms of service
Walking, firing and falling. Mixamo grants royalty-free use of its animation inside a project, including a commercial one; the files are not redistributed as animation assets, only as part of the built game. Source: mixamo.com (Adobe)
The surface of the battlefield. Source: polyhaven.com
The menu and briefing backgrounds — and the photograph at the top of these pages — were generated by the developer. No third party holds rights in them.
If you are the author of something listed here and want the credit corrected, extended or removed, write to burteloffluther@gmail.com and it will be changed.
This page lists third-party material distributed inside the game. Game code, interface design, mission and balance design, and the text of the game are the work of Goethe47.