Legal · Protocol 02

Licences

Every third-party component distributed inside Cryo Divide: the engine and SDKs it is built on, the fonts it prints, the sound it plays and the surfaces it draws — each with the licence it is used under and the source it came from.

Updated: 14 August 2026Developer: Goethe47Package: com.goethe47.cryodivide

01Engine and SDKs

Unity Engine 6000.3Unity Software Terms

The runtime the game is built on. Used under the Unity Terms of Service and editor licence held by the developer.

Universal Render Pipeline 17.3Unity Companion License

Rendering. Ships as the Unity package com.unity.render-pipelines.universal under the Unity Companion License.

TextMeshPro · uGUI 2.0Unity Companion License

All in-game text and interface layout. Ships as com.unity.ugui.

Unity Input System 1.18Unity Companion License

Touch input. Ships as com.unity.inputsystem.

Unity AI Navigation 2.0Unity Companion License

Movement across the battlefield. Ships as com.unity.ai.navigation.

Unity LevelPlay 9.5Unity / ironSource terms

Advertising mediation, including the mediation-sdk 9.5.0 Android library and the Unity Ads adapter 5.11.0. Used under the Unity Monetization Terms. What it processes is described in the privacy policy.

Google Play services — Ads Identifier, BasementAndroid SDK Licence

play-services-ads-identifier 18.0.1 and play-services-basement 18.1.0, required by the advertising SDK. Used under the Android Software Development Kit Licence Agreement.

02Fonts

All four are used under the SIL Open Font License 1.1, which permits embedding and redistribution inside a commercial game. The licence texts travel with the game and with this site.

IBM Plex Sans CondensedOFL 1.1

Body copy, data labels and navigation. Source: github.com/IBM/plex · licence text

OswaldOFL 1.1

Operation names and mission headlines — and the headings on this page. Source: Google Fonts · licence text

InterOFL 1.1

Source of the legacy Cyrillic fallback glyph set. Source: github.com/rsms/inter

Russo OneOFL 1.1

Retained licensed display candidate, not used by the current interface. Source: Google Fonts

03Sound and music

Every clip in the game is released under Creative Commons Zero 1.0 or the public domain, which permits commercial use without attribution. The credits below are kept because the authors deserve them, not because the licence demands it.

Weapons and impacts

Kenney — Sci-fi SoundsCC0 1.0

Rifle fire, metal impacts, heavy shots, cannon and artillery tails, debris, radio acknowledgements, hangar ambience, rejection tone, incoming shell. Source: kenney.nl

SamsterBirdies — Cannon shotCC0 1.0

Tank main gun. Source: freesound.org

qubodup — Artillery gunfireCC0 1.0

Self-propelled artillery. Extracted from public-domain United States government footage. Source: freesound.org

Tabasco — Gunshot soundsCC0 1.0

Infantry rifles, cut from the SKS recording with handling rumble removed. Source: opengameart.org

NenadSimic — Muffled distant explosionCC0 1.0

Artillery detonation. Source: opengameart.org

BMacZero — Gun reloadCC0 1.0

Reload cue. Credit requested by the author: Brian MacIntosh. Source: opengameart.org

Movement and machinery

IgnasD — Walking on snowCC0 1.0

Infantry footsteps. Source: opengameart.org

YCbCr — Generator loopCC0 1.0

Vehicle motors. Source: opengameart.org

domasx2 — Racing car engine loopsCC0 1.0

Damaged engine. Remade from a public-domain sample. Source: opengameart.org

Mish7913 — Propeller loopCC0 1.0

Drone rotors. Source: opengameart.org

Interface and outcomes

Kenney — UI Audio, Interface SoundsCC0 1.0

Taps, confirmations, purchases, and the three order cues: rising for advance, level for hold, falling for retreat. Sources: UI Audio, Interface Sounds

EZduzziteh — AlarmCC0 1.0

Base under attack. Source: opengameart.org

Listener — Win sound effectPublic domain

Victory. The author explicitly permits personal and commercial games. Source: opengameart.org

Robin Lamb — Game over clipsCC0 1.0

Defeat. Source: opengameart.org

Music

SRG774 — Dark Sci-Fi Audio PackCC0 1.0

Menu theme and the three battle tracks that follow the pace of the fight. Source: opengameart.org

brandon75689 / HaelDB — Tragic ambient main menuCC0 1.0

Command centre ambience. Source: opengameart.org

04Models and animation

The rover, tank, self-propelled gun, ice fortress and power-armoured infantry were generated by the developer with Tripo AI on a paid subscription, which grants commercial rights to the assets a subscriber generates, and were then edited, re-materialled and assembled for the game. They are not third-party stock assets: the developer holds the commercial-use rights granted under the applicable Tripo subscription terms and retains the generation records.

Generated with Tripo AI · subscription and generation records retained by the developer · Tripo terms of service

Mixamo — infantry animationMixamo licence

Walking, firing and falling. Mixamo grants royalty-free use of its animation inside a project, including a commercial one; the files are not redistributed as animation assets, only as part of the built game. Source: mixamo.com (Adobe)

05Surfaces and imagery

Poly Haven — Snow 02, by Rob TuytelCC0 1.0

The surface of the battlefield. Source: polyhaven.com

Frozen horizon backdropsDeveloper-owned

The menu and briefing backgrounds — and the photograph at the top of these pages — were generated by the developer. No third party holds rights in them.

06Questions about a credit

If you are the author of something listed here and want the credit corrected, extended or removed, write to burteloffluther@gmail.com and it will be changed.

This page lists third-party material distributed inside the game. Game code, interface design, mission and balance design, and the text of the game are the work of Goethe47.