Realmfront: Conquest
Licences & Credits
Everything in the game that somebody else made, and the terms it is used under. One of these licences asks for attribution; this page is where it is given.
Last updated: 29 September 2026
Music
Match theme — attribution required
“Lord of the Land” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/
The track is used in full and is not edited; the game simply repeats it while a match is being played. The same credit appears inside the game, in the pause menu.
Sound effects
Interface and battle sounds — no attribution required
Kenney (kenney.nl), from the UI Audio, RPG Audio and Music Jingles packs, released under CC0 1.0 Universal.
CC0 is a public-domain dedication and asks for nothing in return. This credit is voluntary.
Geographic data
Source data behind the maps
Natural Earth — naturalearthdata.com, obtained from the natural-earth-vector repository. Natural Earth is in the public domain: no permission is needed and no attribution is required. This credit is voluntary.
What that data is used for, precisely: the real-world outlines it provides — administrative boundaries and coastlines — are the raw material our own tools work from. The provinces you play are not those units. They are made for Realmfront: our pipeline merges, splits, simplifies and reshapes the source outlines until each province is large enough to tap on a phone and the map plays the way a chapter needs, and in several chapters the provinces are grouped by hand rather than by any rule. The result is what ships; the source files stay outside the app.
Province names in the twelve world chapters are taken from Natural Earth, which carries each name in the languages the game supports. The names in the European chapters are ours, because those provinces are groupings that no data file knows.
Fonts
All three are licensed under the SIL Open Font License, Version 1.1. The full licence text for each is included in the app alongside the font it covers.
Interface text
Inter — Copyright 2020 The Inter Project Authors (github.com/rsms/inter).
Headings and map lettering
Forum — Copyright (c) 2011, Denis Masharov, with Reserved Font Name “Forum”.
Heading fallback
Cinzel — Copyright 2020 The Cinzel Project Authors (github.com/NDISCOVER/Cinzel).
Chinese, Japanese and Korean are drawn with a font provided by your device's operating system. No such font is included in the game.
Engine and advertising
Engine
Built with Unity and its Universal Render Pipeline.
Advertising
Advertisements are delivered through Unity LevelPlay and the ad network adapters included with it. What it does with data is described in the privacy policy.
Tools used to make the game
The maps were prepared with the Python libraries Shapely, NumPy, SciPy and Pillow, all open source. They run on a desktop machine while the map data and sprite sheets are being prepared. None of them is part of the app: no code from these libraries is shipped in the Android package, and they are named here only because the maps could not have been built without them.
3D models
The knight and the ship — generated with Tripo AI
The knight that stands for an army on the map and the wooden ship that carries it across the sea were generated by the developer with Tripo AI on a paid subscription, which grants commercial rights to the assets a subscriber generates. They were then edited for the game: the texture was reworked so the cloak takes each realm's colour, the rig was simplified for phones, and the knight's poses are set by the game's own code. No animation files from any third party are used.
They are not third-party stock assets: the developer holds the commercial-use rights granted under the applicable Tripo subscription terms and retains the generation records. See the Tripo terms of service.
Artwork
The map artwork, unit drawings and interface icons were made for Realmfront: Conquest. They do not come from any third-party asset pack.
Corrections
If something is credited wrongly here, or is missing, write to burteloffluther@gmail.com and it will be fixed.